

The new film, directed by Johannes Roberts, mashes the first two games into one while simultaneously setting up a sequel but erases the third video game’s premise as being an option for the film sequel.Ĭombining these elements wouldn’t be too bad had it been done a lot better than it was while keeping the characters faithful to their playable counterparts. Each game follows different events surrounding a zombie outbreak in the fictional Raccoon City. The survival horror franchise had three instalments between 19: Resident Evil, Resident Evil 2 and Resident Evil 3: Nemesis. The recent Resident Evil film is a painfully glaring example of this. As a filmmaker, you want to make something your own, but I also believe “if it ain’t broke, don’t fix it.”


Since then, popular IPs like Mortal Kombat, Tomb Raider, Resident Evil, and even Pokémon have all gotten cracks at the theatre marquee.īut when it comes time to craft the stories, Hollywood – for whatever reason – opts to alter the stories that are already laid out for them.Īrtistic freedom is understandable. Super Mario Brothers, released in 1993, was one of the first major adaptations and is really only remembered for being a horribly translated product with hilarious creature designs. Video game movies have plagued Hollywood for close to three decades now. Yet for a medium that has pushed itself to become more cinematic, it continues to fail when it comes to being a movie. Video games have advanced graphically to the point where the line between real and fake is sometimes getting blurred.
